![]() ![]() Paper Mario is not a mega-sum game with HP or attacks in the thousands, and this actually ends up adding tension. Simply hitting 'A' at the right time can increase damage dealt or reduce damage sustained, but discovering the right moment can take some practice. Powers and abilities can also be augmented with badges found throughout the game, but only a few can be equipped at a time based on the number of available Badge Points.Īnother key element of battle is an active timing system borrowed from Mario RPG. Some fights might feel better with a partner who can defensively aid Mario, while others might benefit more from one that can exploit enemies' weaknesses. Choosing whether Mario or his partner goes first can change his risk for damage a good example being with Bob-ombs that can get angry with one hit and outright explode with two. This solo-centric setup might come off as a bit boring at first, but it soon becomes clear that strategy comes into play. It's Mario's HP you have to watch out for, as a KO on him will end your current run. Partners can't be killed, but they can be delayed if hit. Party management doesn't involve sorting between a lot of equipment and maintaining the points of the whole team instead, you swap between which partner is thought best for the job. Paper Mario somewhat simplifies the RPG formula by making the action focus primarily on Mario and one of eight partners at a time.
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